Perhaps this was an approach on the part of the developers so as not to discourage players who are not experienced with horror games. Finally, as far as Tormented Souls' creatures are concerned, they don't show much variety in terms of A.I. After that initial wall of difficulty, things become clearly easier, as both supplies are more plentiful and, to my surprise, the total number of enemies is considerably smaller than its influences (especially compared to Resident Evil). Ammo is scarce (as well as the reels that save your progress) and enemies are usually in relatively narrow passages, so killing them is the only option. What is not so friendly though and should be mentioned is the start of Tormented Souls (the first 2 hours or so). This is because we can essentially pick up an infinite number of items without finding ourselves in the situation of making pointless trips for a key or some ammo that didn't fit in it. One element that is quite friendly to new players is the inventory management. The camera work never ceases to amaze and contributes to the staging aspect. It goes without saying that the first mode of control is also convenient with the keyboard. We'd expect the latter wouldn't translate to comfortable navigation under these camera angles, but as in the case of Song of Horror, the direction our character moves in is maintained for a few seconds after the camera shifts. In fact, Tormented Souls depending on whether you play with a d-pad or stick, allows for classic-analog or digital-modern controls respectively. These two elements, though anachronistic one would say, work perfectly in tandem. Of course, in a game that faithfully adheres to the tenets of the genre's forefathers, we didn't expect any different from having fixed (for the most part) camera angles and tank controls. There is of course no lack of ( probably pretentious) cheesiness in some of the scenes, but they don't spoil the overall impression as long as we don't take them too seriously. The presentation is decent and with a few exceptions, the events of the story become more cohesive as we progress. In fact, some old-timers will gradually notice similarities to a certain episode of Silent Hill. The script, although it gradually builds suspense, I wouldn't say it's anything off the top shelf and more importantly, something we haven't seen before. Tormented Souls, following the tenets of the category, provides us with the necessary information both by examining the documents/diaries/ paper scraps we find, as well as through some cutscenes and dialogues with other characters, though more emphasis is clearly placed on the first method of storytelling. This is where our adventure actually begins. After being hit in the back while entering the building, she wakes up in a bathtub full of water, on respiratory support and an eye surgically removed. If you lie down with dogs, you'll get up with fleas and it won't be long before the protagonist finds out there is truth to it. Thus, with a mindset found in horror films that usually goes against common sense, she will travel to the abandoned hospital to get to the bottom of the story. In it she sees a note that essentially tempts her to investigate the fate of the two children. The introduction of the game takes us to the house of the protagonist, Caroline Walker, where she receives an envelope with an unknown sender and the address of the Wildberger Hospital, containing a photograph of two little girls. The question is whether it can convince you that it's worth this trip into the past, as sometimes the line between nostalgia and regression is quite thin. Using familiar gameplay, creepy set pieces and fixed perspective, it offers a nostalgic journey that takes us back several years. While we can't complain about the variety that exists in Survival Horror in recent years, it's a fact that we've had few representatives of the genre that convey the overall feel of the first Resident Evil, Alone in the Dark and Silent Hill, or at least paying homage to those classic games.
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